How much of your gacha is "actual gameplay" and how much is "inventory management"?
Based on my experience there's different categories of gacha games, here's some examples I played in no specific order:
- Idoly Pride - management sim, is basically 95% menu management 5% taking photos of the pretty idols, you can't use skills when you want
- Princess Connect, Blue Archive - there are battles, but they are mostly done on autoplay, you can manually select when to use skills and in BA the area where to use them
- Nikke - you can aim specific enemies and parts, mostly designed for idle gameplay though
- Uma Musume, Shiny Colors - raising sims with a roguelike aspect to the choices, training/producing a character takes 10-20 minutes and is a strategy + luck game
- Honkai Star Rail - turn based strategy where each character effectively has 3 different moves, but it has the main story and various mini games, the low activity part is grinding gear on auto play
- Arknights - tower defense, strategy game that gets you really involved in the stage itself and planning how to position your characters, lots of variety and different game modes
- Genshin Impact - real time combat and world exploration, various mini games, no autoplay available
- rhythm games - the point of the game is the high speed rhythm gameplay, most games have minimized the filler of menus and leveling, some games have no autoplay (Enstars JP)