Industry Standard Blender Tutorials

I'm a 2D artist, mainly an animator working in the 2D space for more than 7 yrs now. I've been wrestling with this thought of finally pivoting to 3D, putting all my attention on it this year to have a better growth on it. I've seen a few tutorials here and there but I'm just wondering if some of you guys know other stuff to throw in here for me to look at once these batches of courses I'm taking are done.

Mainly using blender now and trying to figure out of how and what is the industry standard way of doing things. Ex, modeling, sculpting, UV, etc. As much as possible I'd like it to be an industry standard type of tutorial so that I can fix or pivot my habits around it. I can prolly take a beginner to intermediate level course right now but feel free to throw in even the hard ones.

Now I know there are different preferred softwares that most studios use for different purposes and I don't mind seeing tutorials from other softwares as I plan on learning those as well once I get to intermediate level on blender. I'm hoping to be able to shift my profession to 3D even on a beginner level by around a year.