Lobby without family sometimes/always
Probably one of the reasons people don't want to play family...
° The ease of turning on the fusebox while the family is unlocking doors to get to the middle while the victims are able to turn on the fusebox.
° The Choose fight perk that makes any player give up even playing, the victim locks you on the objective side and turns it off in front of you or simply kicks the generator right in your face.
Choose fight needs to be shorter, enough for a victim to just walk away. The fusebox should be prohibited from turning on for the first 1.5 minutes of the match.